AI Insights · Timothy · October 2022
Top Stickman Games on Android in Turkey Q3 2022
Explore the performance of the top 5 Stickman games on Android in Turkey for Q3 2022, including weekly downloads, revenue, and active user trends.
Performance of Top Stickman Games on Android in Turkey for Q3 2022
The third quarter of 2022 saw varied performance trends for the top Stickman games on the Android platform in Turkey. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular games.
Stick Party 234 MiniGames
Throughout Q3, Stick Party 234 MiniGames experienced a steady weekly revenue, peaking at approximately $52 in mid-July. Weekly downloads showed an initial upward trend, reaching around 93K in the week of July 18th, before gradually declining to about 40K by the end of the quarter. The game’s weekly active users started at around 1.32M and saw a gradual decline to approximately 1.13M by the end of September.
Stick Hero: Mighty Tower Wars
Stick Hero: Mighty Tower Wars saw significant fluctuations in its weekly downloads, peaking at approximately 223K in late August before dropping to around 19K by the end of September. The game’s active users followed a similar trend, rising to around 512K in late August and then gradually decreasing to about 277K by the end of the quarter.
Stick War: Legacy
Stick War: Legacy maintained a relatively stable performance in terms of weekly revenue, peaking at about $550 in mid-July. Weekly downloads reached their highest at around 57K in mid-July, before stabilizing to approximately 29K by the end of September. The game’s active users saw a steady decline from around 131K to about 100K throughout the quarter.
Stick Hero: Tower Defense
Stick Hero: Tower Defense, released in late August, saw its weekly downloads peak at approximately 169K in early September before settling to around 89K by the end of the month. The game’s weekly revenue showed a gradual increase, reaching $11 by the end of September. Active users also saw a rise, peaking at around 195K in early September and then slightly declining to approximately 143K by the end of the quarter.
Supreme Duelist
Supreme Duelist experienced steady weekly revenue, consistently around $1-$4 throughout the quarter. The game’s weekly downloads remained relatively stable, averaging around 31K to 38K. Active users saw a slight decline from around 464K to about 401K by the end of September.
For more detailed insights and further data, visit Sensor Tower.